Your mobile app, from gesture to prototype.
A mobile app should serve a specific use of the phone. We work through gestures, situations and constraints before designing an initial experience to test.
A specific use.
An everyday service
Understand when people open the app and what they need to accomplish.
Work in the field
Examine offline needs, photos and useful notifications.
An extension of the web
Identify what mobile adds to a product already available online.
What you get from the brief.
Priority mobile journeys
Screens, gestures and permissions needed for the chosen use cases.
A navigable prototype
An initial experience to discuss with the people concerned.
A development brief
Platforms, connections and publication constraints to anticipate.