Loading the site

Skip to content

Your mobile app, from gesture to prototype.

A mobile app should serve a specific use of the phone. We work through gestures, situations and constraints before designing an initial experience to test.

A specific use.

  • An everyday service

    Understand when people open the app and what they need to accomplish.

  • Work in the field

    Examine offline needs, photos and useful notifications.

  • An extension of the web

    Identify what mobile adds to a product already available online.

What you get from the brief.

  1. Priority mobile journeys

    Screens, gestures and permissions needed for the chosen use cases.

  2. A navigable prototype

    An initial experience to discuss with the people concerned.

  3. A development brief

    Platforms, connections and publication constraints to anticipate.

The same project, at another stage.