A mobile app made to be used.
Your mobile journey is defined. We build the app and its connections to support people in the situations you have chosen, from the first screen to the essential action.
A specific use.
Service app
Let people book, browse or complete an action on their phone.
Business app
Support a field task with information available at the right moment.
Product companion
Connect an existing account with selected functions of your service.
What we build.
A complete mobile experience
Agreed screens and interactions on the chosen platforms.
Installable builds for each platform, delivered through TestFlight and Play internal testing to the testers you name.
Connected services
Accounts, data and phone capabilities needed for the journey.
The app source in your repository, with API keys and push certificates registered under your own developer accounts.
A prepared publication
Builds to review, access and the materials needed for store submission.
Store listings written, screenshots at the required sizes, and the first submission sent from your account.
How long it takes.
Nine to fourteen weeks for the app itself, then store review, which runs from one day to two weeks and is outside anyone’s control here. You install the first build on your own phone in week three.
What we need from you.
Developer accounts opened in week one
Apple and Google both charge a yearly fee and can take several days to verify a company. Opening them late is what pushes a launch past its date.
Testers with a spread of phones
Five or six people who will actually install the builds, on recent and older devices. What works on one model tells us little about the rest.
A decision about life after release
Both operating systems change once a year, and an app nobody maintains stops working within two. We settle that arrangement before submission, so the handover covers it.